
Mark McManus
Design, Programming & QA
Mark is the QA veteran of the two of us, with 10 years of professional games QA behind him, including work at Supermassive Games, Creative Assembly and Unity. Spending a decade finding bugs turns out to be good preparation for making your own games.
On Ki10 projects he handles game design, programming and systems. He built Skill Check from first prototype to store release, and on KIT it was the camera rig, the quest and map tracking, and the moment to moment feel of a thing. He also writes most of the devlogs, including the one about how a childhood injury and a copy of Crash Bandicoot started all of this.
Devlogs by Mark- Game design
- Programming
- QA and polish
- Devlogs

